Responsible research & innovation (RRI) Project directory

COMPASS has compiled an overview of RRI projects and initiatives carried out in Europe over the course of the past ten years. The COMPASS project directory below contains 130 publicly funded RRI projects in Europe. Our project directory aims to facilitate the search for RRI projects in Europe. You can download search instructions here.

For a quick look at the key figures check out our factsheet. For a detailed outline, have a look at the COMPASS policy paper, which maps out approaches, objectives and thematic priorities of publicly funded RRI projects at European level, and describes their spread across Europe via budget shares and numbers of participations.

You can find more information, results and project output on responsible innovation in the European Commission’s database CORDIS, as well as the RRI Toolkit!

Over the course of the project, it has become evident that rules, regulations and funding criteria could function as external incentives to implement responsible innovation in SMEs. The Vienna University of Economics and Business (WU), as coordinator of the COMPASS project, has therefore developed recommendations for EU research and innovation policy, with support of the COMPASS High Level Expert Advisory Board.

GAMING HORIZONS

Project Acronym: GAMING HORIZONS
Project Title: Gaming Horizons
Funding Programme: Horizon 2020
Responsible Innovation Dimension: ,
Description: Gaming HorizonsGAMING HORIZONS s is a multidisciplinary project that aims to expand the research and innovation agenda on serious gaming and gamification. The project is particularly interested in the use of games for learning and cultural development. Gamification - and gaming more broadly – are very important from a socio-economic point of view, but over the past few years they have been at the centre of critical and challenging debates, which highlighted issues such as gender and minority representation, and exploitative game mechanics. Our project’s key contention is that it is important for the European ICT community to engage with design trends and social themes that have affected profoundly the mainstream and ‘independent’ game development cultures over the past few years, especially because the boundaries between leisure and serious games are increasingly blurred. GAMING HORIZONS is a direct response to the official recognition by the H2020 programme of work that multidisciplinary research can help to advance the integration between Responsible Research and Innovation (RRI) and the Social Sciences and the Humanities (SSH). The project’s objective is to enable a higher uptake of socially responsible ICT-related research in relation to gaming. This objective will be achieved through a research-based exchange between communities of developers, policy makers, users and researchers. The methodology will involve innovative data collection activities and consultations with a range of stakeholders over a period of 14 months. We will interrogate the official ‘H2020 discourse’ on gamification – with a particular focus on ‘gamified learning’ - whilst engaging with experts, developers and critical commentators through interviews, events, workshops and systematic dialogue with an Advisory Board. Ultimately, GAMING HORIZONS will help identify future directions at the intersection of ethics, social research, and both the digital entertainment and serious games industries.

Responsible Innovation COMPASS

Evidence and Opportunities for Responsible Innovation in SMEs

Find out more
Top